![]() ![]() You are still required to loot to become stronger. ![]() Personally, I like to make sure my Talent selection emphasises spell usage, allowing me to cast spells more often, sometimes even with higher damage.Īside from the combat and movement systems, Spellbreak follows battle royale customs. You can choose whichever Talents you like provided they occupy one slot each and don't exceed six total Talent points - a system designed to limit certain combinations, as each has its own cost ranging from 1-3. Talents, on the other hand, are essentially perks that are equipped before queuing into a game, offering minor buffs to certain gameplay aspects across three different areas. Cosmetics can be earned either in-game or bought through the store with premium currency. To add a little more depth to the gameplay, each elemental class can be levelled up to unlock cosmetics and access to new Talents. The ability for a Pyromancer also allows them to create a wall of fire at a certain location, hurting people who walk into it, and healing you provided you've lived long enough and earned the class upgrades. This type has medium speed projectiles that do large damage upon impact and can cause minor area of effect damage. Each type of element can also interact with each other in some unusual ways, most of which you have to discover on your own.įor example, you might choose to start as a Pyromancer, wielding the gauntlet of fire as your primary element. Each type of element is channelled through a gauntlet and has its own style of primary attack, its own unique ability and set of level-up upgrades that can be acquired by living for a longer period of time. You can then further pick up a second element in-game, to build out your loadout and to act as a secondary weapon. Whichever you choose cannot be swapped out for the game and will remain as the core part of your loadout. Before queuing into a match, you must choose one of six elemental classes. On the more offensive aspect, casting spells is where the game really comes into its own. In fact, when you really boil it down, Spellbreak often plays similarly to an arena shooter, set in a larger, diverse battle royale map. Since Spellbreak features lots of magic, gameplay doesn't revolve around traditional hitscan gunplay, instead, a lot of what Spellbreak offers is projectile-based combat, with a deep system of abilities, each of which can interact with one another in a variety of ways. The unique part about Spellbreak, though, comes in the design of its weapons, and the way the combat and gameplay flow around them. The premise is fairly simple prove you are the strongest battlemage out there by exiling the other contestants, where exiling is Spellbreak's equivalent to eliminating or killing. Spellbreak is a contest of champions that follows the general battle royale rules - the last person standing wins. Some are brilliant games, behemoths in the market, others got lost along the way, this latest BR produced by Proletariat is looking to become the former - it's the element wielding Spellbreak. ![]() Since its rapid rise to success, it often feels as though every franchise or developer has produced their own take on BR at some point in the last few years. For a lot of people, battle royale is quite an exhausted genre.
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